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Arma 3 mcc sandbox
Arma 3 mcc sandbox









arma 3 mcc sandbox

, " ' +MCC_path + 'mcc\general_scripts\hostages\hostage. , execVM " ' +MCC_path + 'mcc\general_scripts\artillery\bon_art.sqf" '] , execVM " ' +MCC_path + 'mcc\general_scripts\ambient\amb_art.sqf" '] Use BISfncrespawnTickets to update the amount of available tickets. Pool can be applied to everyone, a side, a group or a single unit. Use a limited respawn ticket pool for players. , execVM " ' +MCC_path + 'scripts\UPSMON\MON_artillery_add.sqf" '] If a player dies and the next respawn wave is in 3 seconds, the player's respawn time is set to 17 seconds to match the next wave. MCCConvo圜ivEscort = "C_man_1_1_F " MCCConvo圜ivDriver = "C_man_1_1_F " MCCConvoyGueEscort = "GUE_Soldier_1 " MCCConvoyGueDriver = "GUE_Soldier_CO " MCCConvoyEastEscort = "O_Soldier_F " MCCConvoyEastDriver = "O_Soldier_SL_F " MCCConvoyWestEscort = "B_Soldier_F " MCCConvoyWestDriver = "B_Soldier_SL_F " The Type of units, drivers and escort in the HVT car MCC_artillerySpreadArray =, ,, ] //Name and spread in meters MCC_consoleString = str "B_UavTerminal " + "in (assignedItems _this) & (vehicle _target = vehicle _this) "

arma 3 mcc sandbox

MCC_consoleString = str "MCC_Console " + "in (assignedItems _this) & (vehicle _target = vehicle _this) " string that must return true inorder to open the MCC Console - str "MCC_Console" + "in (assignedItems player)" If (( ! isplayer _x) & !( _x in ( units group player))) then //If set to true players with GPS or UAVTerminal or MCC conosle can see WP assigned to them on the map MCC_isMode = isClass ( configFile > "CfgPatches " > "mcc_sandbox ") //check if MCC is mod version Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.











Arma 3 mcc sandbox